Changes related to "Category:en:Computer graphics"

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Show new changes starting from 21:45, 1 April 2015 — Current number of entries: 3,981,816
   
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30 March 2015

  • (diff | hist) . . poly‎; 22:09 . . (+215). .Equinox (Talk | contribs)(#* '''2009''', Andrew Paquette, ''Computer Graphics for Artists II: Environments and Characters'' #*: The most common '''poly''' budget in use for games at the time of this writing is between 5,000 and 10,000 tris.)
  • (diff | hist) . . quad‎; 22:09 . . (+311). .Equinox (Talk | contribs)(#* '''2010''', Tony Mullen, ‎Claudio Andaur, ''Blender Studio Projects: Digital Movie-Making'' (page 91) #*: Tris and '''quads''' have different areas of functionality. In real-time graphics, tris are the norm because they provide the most basic geometr)
  • (diff | hist) . . m tri‎; 22:08 . . (-1). .Equinox (Talk | contribs)
  • (diff | hist) . . tri‎; 22:08 . . (+698). .Equinox (Talk | contribs)(# {{cx|computing graphics|lang=en}} triangle #* '''2009''', Andrew Paquette, ''Computer Graphics for Artists II: Environments and Characters'' #*: The most common poly budget in use for games at the time of this writing is between 5,000 and 10,000 ''')

28 March 2015

  • (diff | hist) . . pixel art‎; 16:22 . . (+575). .Equinox (Talk | contribs)(#* '''2005''', Matt Kloskowski, ''Extreme Photoshop CS'' (page 132) #*: What can I say about '''pixel art''' other than that the designers who create it have way too much time on their hands? All joking aside, pixel art has taken on a life of its own in r)

27 March 2015