Citations:megahex

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English citations of megahex, mega hex, megahexes, and mega hexes

  • 1977, Howard Thompson, Chitin: I — The Harvest Wars, Austin, Texas: Metagaming, page 15:
    The third attack is the lone Plunge unit at the top of the megahex, attacking the Worker adjacet to it.
  • 1982, Paul C. Wagner, Orb Quest, Austin, Texas: Games Research Group Inc., page 23:
    Ka-thunk! From the ceiling drop several megahex sized cages!
  • 1982, David H. Jackson, Solo Games: 12 Exciting New Board Games to Be Played By One Person, Almar Press, →ISBN, page 39:
    Any Shermans that stop in the same megahex as a Panzer or Panzers are within range and may fire on those tanks.
  • 1992, David Scott Douglass, “Object-Oriented Analysis, Design, and Implementation of the Saber Wargame”, in dtic.mil[1], Air Force Institute of Technology, page 2:
    The basic air structure is modeled by placing six layers of "mega hexes" on top of the ground hexes where each "mega hex" encloses a single ground hex and its six surrounding hexes.
  • 2011, Bruce Adams, Polyverse Supers, BA Studios, page 56:
    Characters attempting to enter the megahex that is protected by the bubble must first exceed the armor level, at which point the barrier drops in that hex for one Action Point.
  • 2011 Summer, Scott Fisher, “Aegean Breakpoint”, in The Journal, number 74, page 14:
    The map is represented in the classic Task Force hex and Megahex fashion but for other rules could be converted away from hexes.
  • 2020, Steve Jackson, In the Labyrinth, Austin, Texas: Steve Jackson Games, →ISBN, page 8:
    For instance, to dodge a cloud of sleeping gas from a broken bottle in your megahex, you would need to roll your adjDX on four dice, rather than three.
  • 2021 April 21, Fabrizio Vianello, 1985: Deadly Northern Lights -- Rules of Play[2], Trezzano, Italy: Thin Red Line Games, page 28:
    After executing the mission, the squadron may return to any valid airfield within a 12 Megahexes range from Bodo.
  • 2021, Steve Jackson, Old School Monsters, Austin, Texas: Steve Jackson Games, →ISBN, page 28:
    Deep underground, the party enters a small room, only about a megahex wide by seven megahexes long.