frame perfect

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English[edit]

Adjective[edit]

frame perfect (not comparable)

  1. Alternative spelling of frame-perfect
    • 2019, Stephen Tsung-Han Sher, Norman Makoto Su, “Speedrunning for Charity: How Donations Gather Around a Live Streamed Couch”, in Proceedings of the ACM on Human-Computer Interaction[1], volume 3, number CSCW, ACM New York, NY, USA, →DOI, →ISSN, pages 1–26:
      Some of GDQ’s greatest entertainment value comes from moments when the speedrunner displays unbelievable skill and precision through performing pixel perfect or frame perfect tricks.
    • 2019, Barrett R Anderson, Adam M Smith, “Understanding user needs in videogame moment retrieval”, in Proceedings of the 14th International Conference on the Foundations of Digital Games[2], →DOI, pages 1–10:
      One example given by Ross was of trying to share a “frame perfect” trick for killing the first boss in Castlevania
    • 2021, Michael Hemmingsen, “Code is law: subversion and collective knowledge in the ethos of video game speedrunning”, in Sport, Ethics and Philosophy[3], volume 15, number 3, Taylor & Francis, →DOI, →ISSN, pages 435–460:
      Frame perfect’ refers to inputs that must be entered between two frames of the game. Since the frame rate of many of the most popular speedrun games is around 30fps, this means that a frame perfect input must be within a 0.03 second window.