Citations:gaming

From Wiktionary, the free dictionary
Jump to navigation Jump to search

English citations of gaming

  • 1970, Great Britain. Central Office of Information, British Information Services, Survey of British and Commonwealth affairs[1], volume 4, Published for British Information Services by Her Majesty's Stationery Office, page 474:
    With regard to card-room games, the board has recommended that licensed gaming clubs should be allowed to provide facilities for equal-chance gaming among patrons and that they should be allowed to charge for facilities provided.
  • 1970 November, “Games can teach the boss his business”, in Kiplinger's Personal Finance, volume 44, number 11, Kiplinger Washington Editors, Inc., →ISSN, page 45:
    Gaming as serious business is said to be as old as Ancient Egypt. Prussian generals used games to plot their military maneuvers. The military games tradition continues; at the Pentagon's Joint War Games Agent officials play the roles of their adversaries in games that closely resemble real international crises.
    All such simulations are related to games that children play.
  • 2001 January 23, Saini Ashok <ashok@mail.ru>, “Chess - MSN Gaming Zone Gaming Team”, in microsoft.public.games.zone.board[2] (Usenet), message-ID <ecAbx4VhAHA.1592@tkmsftngp03>:
    If you have any questions related to playing chess on the 'MSN Gaming Zone', or comments on how the Chess section of the 'MSN Gaming Zone' could be improved, the Member Plus Gaming Team are dedicated to helping you.
  • 2002 June 6, <ghronos@freshmeat.net>, “Ghronos 1.0 - A gaming (chess) clock for PalmOS.”, in fm.announce[3] (Usenet), message-ID <1023341575@freshmeat.net>:
    Ghronos is a gaming clock mostly intended for chess, but it can be used with other games as well.
  • 2003 February 2, john lawler <johnlawler2000@yahoo.com>, “The future of organized competitive gaming in America?”, in rec.games.chess.misc, rec.games.bridge, rec.gambling.poker, rec.games.backgammon, rec.games.go[4] (Usenet), message-ID <9a037c53.0302012023.11b900bc@posting.google.com>:
    I have given some thought lately to the future of organized competitive gaming in America. The largest areas of organized competitive gaming are chess and bridge.
  • 2004, George Fletcher Bass, James W. Allan, Serçe Limani: an eleventh-century shipwreck, volume 2, Texas A&M University Press, →ISBN, page 340:
    The Serçe Limam gaming pieces were almost certainly personal possessions. Associational evidence suggests that this was the case for gaming pieces found on other shipwreck sites.
  • 2006, Jenny Adams, Power play: the literature and politics of chess in the Late Middle Ages, illustrated edition, University of Pennsylvania Press, →ISBN, page 156:
    Linked in this manner to other games and discourses of gaming, chess becomes a way for writers, like the anonymous author of The Tale of Beryn, to address rising fifteenth-century concerns about the tensions between personal gain and common profit, and also about the members of a civic community who pursue the former at the expense of the latter.