Cohen-Sutherland algorithm

From Wiktionary, the free dictionary
Jump to navigation Jump to search



The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.

Proper noun[edit]

Cohen-Sutherland algorithm

  1. (computer graphics) An algorithm used for line clipping. It divides a two-dimensional space into nine regions (or a three-dimensional space into 27 regions), and then efficiently determines the lines and portions of lines that are visible in the central region, or viewport.

See also[edit]