Cohen-Sutherland algorithm
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English
[edit]Etymology
[edit]The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.
Proper noun
[edit]- (computer graphics) An algorithm used for line clipping. It divides a two-dimensional space into nine regions (or a three-dimensional space into 27 regions), and then efficiently determines the lines and portions of lines that are visible in the central region, or viewport.