1992 May 24, Ben Rudiak-Gould, “All about Wolfenstein 3-D debugging mode ***SPOILERS***”, in comp.sys.ibm.pc.games[1] (Usenet), message-ID <1992May24.084922.27622@mnemosyne.cs.du.edu>:
Turns what Id calls "GOD mode" on and off. Basically it just means that you're invincible.
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2018 March 27, Matthew Gault, “PC Master Race Invades 'PUBG Mobile' With Dishonorable Keyboards and Mice”, in Motherboard[2]:
And playing a mobile shooter with a mouse is like playing in god mode.
(video games) A mode of play in (mostly) roguelike games, allowing the player to create objects on demand, to be resurrected in the case of death, etc.
1989 September 22, Kent C. Brodie, “wizard/god help (was Re: wizard password, um, what IS it?)”, in rec.games.moria[3] (Usenet), message-ID <2755@moocow.uucp>:
The difference is that wizard mode is a SUBSET of god mode. For example, both wizard and god mode let you "teleport", but only GOD mode allows you to "allocate treasures" or "create object".
2007 February 20, Ray Dillinger, “Re: A question about the nature of roguelikes.”, in rec.games.roguelike.development[4] (Usenet), message-ID <45db2e3e$0$27185$742ec2ed@news.sonic.net>:
So as a developer you've got to have a way to create characters of any particular skillset & level, insert them into any dungeon level, set up chosen maps, conjure particular equipment and/or monsters, etc. So as a developer, you almost *have* to develop a "god mode" or "wizard mode" that allows you to do such things.
2018 April 21, Joe Allen, “Animus Control Panel Out Now For Assassin’s Creed Origins On PC”, in TechRaptor[5]:
[…] [T]he Animus Control Panel is essentially a built-in god mode-style official modding tool […] which allows players to control and customize various aspects of the game.