Talk:Middle-earth
I don't think places that are believed to be real by a certain group of people, particularly religious groups, yet still not by everybody should be in the fictional category with real fake places, there should be a place for those. In fact I think there probably is we just put it in the wrong category or something. Could we maybe fix that so religious places are separate from fictional places? Iron Maiden 04:01, 26 April 2008 (UTC)
- The thing you must understand is that the category does not necessarily apply to every sense. While some might think sense 1 or 2 to be a real place (in much the same way as some believe Heaven to be a real place), I have to imagine very few people think sense 3 is a real place. Since one of the definitions is a fictional place, the whole entry gets the category. -Atelaes λάλει ἐμοί 05:08, 26 April 2008 (UTC)
Wiktionary:Requests for deletion - kept
[edit]Kept. See archived discussion of November 2008. 07:03, 24 November 2008 (UTC)
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Tolkien-cruft. --Keene 14:39, 25 January 2008 (UTC)
- 1994, Academic American Encyclopedia, Grolier, →ISBN, page 141
- Not only are there maps of fantasy, such as those of Oz or Middle Earth, there are also hypotheses that have been made on the basis of mapped information
- 1999, Frederick Turner, Shakespeare's Twenty-First Century Economics, The Morality of Love, Oxford University Press, →ISBN, page 180
- The place might as well be called Noplace; it is a sort of magic island, like Thomas More’s Utopia or Homer’s Ogygia or Aristophane’s Cloudcuckooland—or Oz, or Narnia, or Middle Earth, or Disney’s Magic Kingdom.
- 2002, Brian Bates (author), The Real Middle-Earth, Magic and Mystery in the Dark Ages, Sidgwick & Jackson, →ISBN, abstract
- Drawing on historical and archaeological research, Brian Bates uncovers the Middle-Earth that centres on England - a home to dragons, elves, dwarves and demons - a land where spells had real force.
- 2003, Erik Bethke, Game Development and Production, Wordware Publishing, →ISBN, page 76
- Some game ideas (such as the fanciful recreation of Middle Earth where the whole world is modeled with strong AI, 3D graphics capable of great indoor and terrain rendering, where an unlimited number of players can join in on both sides of epic conflict between good and evil) cannot be reconciled with the business parameters of two artists and a programmer...
- 2004, Sam Harris, The End of Faith, Religion, Terror, and the Future of Reason, W. W. Norton & Company, →ISBN, page 27
- This is not an account of the Middle Ages, nor is it a tale from Middle Earth. This is our world.
There also appears to be an attestable underground music venue called Middle Earth. DAVilla 21:48, 26 January 2008 (UTC)
- Middle Earth is a common expression in Paganism (nothing to do with Tolkein!)- see Brain Bates quote above - I will be adding references soon. Thorskegga 13:30, 12 March 2008 (UTC)
- I have done some work on this one - I have added two new definitions - one mythological - second from modern paganism, both of which appear to meet criteria for inclusion. I will dig out a couple more citations in due course. I would suggest the Tolkein sense is kept as it is supported by the other meanings of the word. Thorskegga 17:02, 20 March 2008 (UTC)
- Keep, as cited. bd2412 T 01:34, 10 June 2008 (UTC)
Kept, obviously, and particularly given the identity of the nominator. bd2412 T 11:10, 17 November 2008 (UTC)