Talk:creational pattern

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"A design pattern involving object creation mechanisms that are suitable to the situation" i.e. a pattern which creates things Furius (talk) 00:36, 2 December 2012 (UTC)

Not any pattern, a design pattern. Keep. DAVilla 12:40, 2 December 2012 (UTC)
Keep this technical term. --Sae1962 (talk) 12:52, 7 January 2013 (UTC)
Delete. I note that in addition to "creational pattern", w:Creational pattern also uses the phrases "creational design pattern", "object-creational pattern", and "class-creational pattern". And while my own instinct is to treat creational as non-predicating, b.g.c. even finds the sentence, "The Singleton and Factory patterns are creational: used to generate one or more objects." —RuakhTALK 04:03, 3 February 2013 (UTC)
Also, deleted as copyvio, but that's neither here nor there, since of course this discussion could conclude that the entry can be recreated without the copyvio. —RuakhTALK 04:32, 3 February 2013 (UTC)
Discussion restored. This was archived as having failed by a non-admin; clearly it has not, as a clear consensus on the merits of the term has not been reached. bd2412 T 16:23, 24 February 2013 (UTC)
Keep. It’s the name of a specific type of design pattern. — Ungoliant (Falai) 22:41, 5 March 2013 (UTC)

closed. The entry is gone, there's no use in discussing whether it should be kept. First create the entry, then RFD - not the other way around. -- Liliana 16:09, 29 April 2013 (UTC)