(video games) Automatic adjustment to aim to improve accuracy.
2001 April 8, Stephen Robertson, “Re: Wahooo, just got IWar Deluxe for $10”, in comp.sys.ibm.pc.games.space-sim[1] (Usenet), message-ID <hM1A6.69732$BA3.565909@monolith.news.easynet.net>:
You have to use the rapid fire mode on your PBC to turn off aim assist.
2007 October, Ryan Burke, “Call of Duty: Roads to Victory, by Activision, 2007, $39.99.”, in Military History, volume 24, number 7, Weider History Group, →ISSN, page 69:
The lack of a second analog stick makes aiming and strafing somewhat difficult, though the game compensates by including an “aim assist” feature to help wayward shots find their mark.
2013, Tynan Sylvester, Designing Games: a Guide to Engineering Experiences, O'Reilly Media, →ISBN, page 241:
The only way to make nonobvious, effective aim assist is to create a number of interleaved subsystems that help players in different ways.