jump'n'run

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English[edit]

Noun[edit]

jump'n'run (plural jump'n'runs)

  1. (video games) A platform game that involves jumping over obstacles.
    • 2014, Jason Thompson, The Game Culture Reader, page 69:
      The scene of jumping on an invisible bridge is then to be seen as a discourse fragment that builds a discourse strand together with other elements (e.g., in the context of other jump'n'runs) that lead into a shared discourse that itself can be integrated into an elementary discourse or a dispositive (cf. Jäger 2004, 117). In the framework of a discourse analysis, Lara Croft's death jump would not be conceived as a unique moment or narrative.
    • 2012, Peter Moormann, Music and Game: Perspectives on a Popular Alliance, page 98:
      The ideal example to illustrate the technique of Mickey-Mousing would, of course, be Warren Spector's Epic Mickey (2010), a jump'n'run game for the Nintendo Wii console in which the namesake of this scoring concept has to travel through wastelands and cartoon universes and meet inhabitants like Oswald the Rabbit, Mickey's historic predecessor abandoned by Disney Productions decades ago.
    • 2014, Jürgen Brunner, Getting Started with Clickteam Fusion:
      There are tons of first person shooters, millions of car or racing games, and thousands of platformers. All great ideas will be cloned and remade sooner or later. My friends and I have paid homage to a couple of our favorite Jump 'n' Runs with Pitiri 1977.
    • 2016, Thomas Lucka, iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch:
      The absence of classical input options certainly complicates the playing of typical genre games as represented by, for example, Jump'n'Runs or Shoot'em Ups. Nevertheless, the touch-sensitive surface of iOS devices offers the possibility of emulating the missing joystick or game pad []

Alternative forms[edit]