massively multiplayer

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English[edit]

Noun[edit]

massively multiplayer (plural massively multiplayers)

  1. Short for massively multiplayer online game.
    • 2002 January 30, IGN staff, “More of the No Care”, in IGN[1], archived from the original on 2023-10-15:
      When massively multiplayers get patched, we post. We're cool like that. / I've explained time and again why posting on the updates to massively multiplayer titles is pointless. But, for the sake of consistency, and because I'm an obsessive compulsive perfectionist, I'll continue to inform you as to the patching status of said games even though the moment you try and play them again you'll be forced to update.
    • 2003 November, Paul Presley, “It’s grim up Norrath in… EverQuest II”, in PC Zone, number 134, page 104:
      It’s back to basics for the most massive of massively multiplayers. Paul Presley discovers an intimate side to Sony’s sequel
    • 2006 April 11, Shannon Drake, “Ain’t Goin’ Away Ever”, in The Escapist[2], archived from the original on 2021-10-20:
      KFR [Kerry Fraser-Robinson] thinks the resistance from existing players and companies – I used Mythic’s very public stand against VP and gold sellers as an example – is “quite natural, a sort of teething. I think what it is, from Mythic’s standpoint … they have a certain game, a massively multiplayer game that people play, and there’s an inherent value in the time people spend in the game. Mythic has the problem that they designed these worlds to be non-virtual economics worlds, so yes, of course, there are inevitably people churning out money, that’s kind of inevitable.” [] Are they fighting a losing battle? “Well,” he begins in a hesitant, wanting-to-be-diplomatic tone, “yeah. But I think it’s only a problem for them with the current generation of games. If they redesigned or remade those games, or in the next generation of massively multiplayers.”
    • 2008, Sheri Graner Ray, quotee, “Interview with Sheri Graner Ray, longtime game designer”, in Yasmin B. Kafai, Carrie Heeter, Jill Denner, Jennifer Y. Sun, editors, Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming, Cambridge, Mass., London: The MIT Press, →ISBN, part V (Industry Voices), page 326:
      What are your thoughts about gender in the new gaming environments like the multiplayer online games? / I am very excited. I think the massively multiplayers are exciting. Because they are so free-form, they allow alternate play patterns to emerge, which I think is really exciting. What we have learned from our MMO work is that women are the glue that holds a social game together.
    • 2013, Aleks Krotoski, “eWe”, in Untangling the Web: What the Internet Is Doing to You, London: Faber and Faber, →ISBN, section “Untangling Us”, page 49:
      In the early 2000s, while I was working on a television series about computer games, one of my co-presenters was given a copy of a “massively multiplayer” online game to review. Massively multiplayers are a genre of computer game where thousands of people log into the playing field at any one time and compete against or collaborate with one another.