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Rfv-sense X 2:
The purported pathway to a chosen career.
A four-player card game of tricks played mainly in North America, Europe, and Japan.
The first sense above seems to be an observation about an assertion concerning the personal characteristic. I doubt that it is attestable as a sense.
The game would have to meet WT:BRAND AFAICT, but who knows what our legal department will say? DCDuringTALK 16:27, 24 February 2012 (UTC)
Definitely not WT:BRAND, not a 'physical product' unless it is a game bought directly from a store. If it uses a standard pack of 52 cards, it's no different to say bridge or poker. Mglovesfun (talk) 16:30, 24 February 2012 (UTC)
Maybe it's more analogous to a book title (which also need not be physical). So, any online game (or, better, a game with both online and physical versions ?) would be includable? DCDuringTALK 17:20, 24 February 2012 (UTC)
In any event, it needs citations, which I could not readily find. Perhaps others know where or how to look. DCDuringTALK 17:22, 24 February 2012 (UTC)
Whether "ambition" needs to meet BRAND or not may depend on whether it is a game like "Monopoly" (BRAND), or a game like "chess" or "solitaire" (not BRAND). I've never heard of it, so I can't say which it is. - -sche(discuss) 22:47, 24 February 2012 (UTC)
According to w:ambition (game), the game was invented in 2003. w:User:EventHorizon/ambition findings is worth a look at for background info on the term's referent. There do seem to be sufficiently many Usenet hits for the term, first letter capitalized: but I haven't the time now to make 100% sure of that, or to format them for our purposes. I'm far from certain there are sufficiently many hits lowercase, but haven't checked very thoroughly. As to the BRAND issue, it seems to be like War or other games, not a brand.—msh210℠ (talk) 15:48, 27 March 2012 (UTC)