See also: cutscene
Coined by game designer Ron Gilbert to describe non-interactive sequences in the 1987 adventure game Maniac Mansion.
- (video games) A typically non-interactive cinematic narrative technique used in video games to advance the story. Cut scenes may be presented with either full motion video or may be done with the game engine. Cut scenes presented in-engine can be interactive, the player may be able to change the camera angle or press a button to perform an action.
cinematic narrative technique used in video game