eSports

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See also: esports and e-sports

English[edit]

Etymology[edit]

e- +‎ sports

Noun[edit]

eSports (uncountable)

  1. Alternative form of e-sports
    • 2007, Friedrich von Borries, Steffen P. Walz, Matthias Bottger, Drew Davidson, Heather Kelley, Julian Kücklich, Space Time Play: Synergies Between Computer Games, Architecture and Urbanism: the Next Level, Springer, page 183:
      [Counter-Strike] quickly replaced Quake as the most popular title in competitive gaming and has since then remained the central element in western eSports events.
    • 2010, Dal Yong Jin, Korea's Online Gaming Empire, MIT, page 60:
      In Korea, eSports events are regularly televised by cable channels as well as later through IP televisions.
    • 2013, Guinness World Records 2013 Gamers Edition p. 338
      A collaboration between KeSPA (the managing body of eSports in Korea) and MLG brought a selection of StarCraft professionals to the USA for an exhibition tournament.
    • 2014, Paul Tassi, Forbes, "Illinois College Makes 'League of Legends' A Varsity Sport, Offers Scholarships" (6/20/2014) [1]
      Robert Morris University is a 7,000 student college in Chicago that is now making headlines by being the first institution of its kind to incorporate eSports into its official athletic program.

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