ludomusical

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English[edit]

Etymology[edit]

ludo- (relating to games) +‎ musical.

Pronunciation[edit]

IPA(key): /ˌlu.doʊ.ˈmju.zɪ.kəl/

Adjective[edit]

ludomusical (not comparable)

  1. Relating to ludomusicology or music-based games or video games in particular; ludomusicological.
    • 2013, Nicholas Cook, Richard Pettengill, Taking It to the Bridge: Music as Performance, University of Michigan Press, →ISBN, page 284:
      As both toys and machines, these guitar controllers undermine the discourse of authenticity so central to rock music's mythology, instead forcing players to confront the recursively mediated quality of their ludomusical experiences.”
    • 2014, K.J. Donnelly et al., Music In Video Games: Studying Play, Routledge, page 55:
      Reflecting on the ways in which such ludomusical relationships are structured, Koji Kondo, the composer for The Legend of Zelda and Super Mario Bros. for the Famicom/Nintendo Entertainment System, has observed that both characters' movements and sequenced music in digital games are synchronized to the CPU's clock.
    • 2016, Roger Moseley, Keys to Play: Music as a Ludic Medium from Apollo to Nintendo, Univ of California Press, page 59:
      Chopin has formed an unexpectedly persistent locus of ludomusical encounters that unfold at keyboards, whether they involve the relaying of single bits of information, the activation of complex acoustic events, the realization of the ineffable, or all of the above.

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