ludomusicality

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English[edit]

Etymology[edit]

ludo- (relating to games) +‎ musicality.

Pronunciation[edit]

IPA(key): /ˌlu.doʊ.ˌmju.zɪ.ˈkæ.lɪ.ti/

Noun[edit]

ludomusicality (uncountable)

  1. The way in which music is played and composed in the context of games, musicality specifically in game or video game music, or the relationship between play and music.
    • 2014, K.J. Donnelly et al., Music In Video Games: Studying Play, Routledge, page 67:
      From the flip book to anime, from toys to works of art, and from congas to taiko drums, the course of each element that plays into Nintendo's ludomusicality can be traced along paths that wind through space and time.
    • 2016, Roger Moseley, Keys to Play: Music as a Ludic Medium from Apollo to Nintendo, Univ of California Press, page 12:
      In turn, digital games can illuminate these historical manifestations of ludomusicality, suggesting alternative methods of construing chronological relations that recognize the ludic forces of improvisation and performance as well as the textual and material formations that have enabled and constrained the transmission of music.
    • 2018, George Reid, “Chiptune: The Ludomusical Shaping of Identity”, in Malcolm Sutherland, editor, The Computer Games Journal[1], volume 7, number 4, Springer New York, →DOI, retrieved 4 January 2019, page 281:
      As such, providing an insight into this relationship is the intention of this article, which demonstrates the theoretical framework from my larger PhD project on chiptune, fan identity, and its perpetuation through ludomusicality.

Related terms[edit]