WoWer

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See also: WOWer and Wower

English[edit]

Alternative forms[edit]

Etymology[edit]

From WoW +‎ -er.

Noun[edit]

WoWer (plural WoWers)

  1. A player of the massively multiplayer online role-playing game World of Warcraft.
    • 2007 January 28, John Faherty, quoting Luoluo Hong, “Dean of students accomplishes objectives, forms friendships … and then there’s her job”, in The Arizona Republic, 117th year, number 255, page B2:
      Well, I have to say I was a reluctant WoWer, but I have been into gaming since I was young, before college.
    • 2007 March 3, Angela Bunt, “World of Warcraft: A very real battle”, in The Voice: The Student Press of Westfield State College, volume XII, number XIV, page 3:
      I ask [Lauren] Davenport to give some advice to up and coming WoWers in an effort to send them on the right path.
    • 2007 September 12, Evan Morris, “The Word Detective”, in Green Bay Press-Gazette, page E-6:
      Personally, I have my doubts about basing public health policy on the reactions of people whose diet consists of Mountain Dew and pot-noodles. But there are nine million WoW[-]ers, so I may be wrong.
    • 2008 March 29, Omar L. Gallaga, “Masters of their domains: Gathering spot for gamers has ‘WoW’ factor: Online community Datecraft caters to fans of fantasy game”, in Austin American-Statesman, page F1:
      Numbers, to a certain degree, aren’t that big of a deal (although it helps to prove points) because when one comes to think about it, how many “real” friends does one have? Millions? Or just a few? Acquaintances, certainly. So, are “WoW”ers socializing? Absolutely. Simply in another medium.
    • 2008 July 31, Adam Wratten, “Resident Gamer: The WoW Beta is in full swing”, in The Monitor, volume 100, number 18, page 1D:
      For those of us WoWers not in the beta, keep up hope. There are apparently going to be more invites sent out in the future.
    • 2011, Andy Kessler, Eat People: And Other Unapologetic Rules for Game-Changing Entrepreneurs, Portfolio / Penguin, →ISBN, page 206:
      Yup, World of Warcraft has been an amazing success: a massively multiplayer game that is easy to learn, addictive, and requires months of overuse to master to reach the highest levels to then join guilds to cruise around in packs with other like-minded WoWers.
    • 2013 November 10, Josh Augustine, “The Sims and SimCity collide in World of Warcraft's new castle-building feature”, in PCGamesN[1], archived from the original on 2013-11-13:
      In most MMO expansions, players are asked by their faction leaders to do one thing: kill the big threat. In Warlords of Draenor, they're being asked to do something more: build a fortress and raise an army of followers. It's an interesting twist that should appeal to some non-WoWers.
    • 2014 August 18, Phil Savage, “World of Warcraft to get a (slight) subscription hike in the UK”, in PC Gamer[2], archived from the original on 12 November 2020:
      UK WoWers: time to schedule an appointment with your bank manager. When Warlords of Draenor releases this November , the game's £9 per month subscription will be sky-rocketing for those not already nestled in its auto-renewing charge.
    • 2016 June 10, “Is the 'Warcraft' movie any good? A player and a non-player quest to find out”, in CNET[3], archived from the original on 24 December 2022:
      So to find out how well the film [Warcraft] serves players and non-players, we dispatched devoted WoWer Luke "For the Horde!" Westaway and Warcraft virgin Rich "Why are everyone's shoulders so big?!" Trenholm on a quest...to the movies.
    • 2016 July 25, “Warcraft wows Chinese, sows seeds of fan economy”, in China Daily[4], archived from the original on 2016-07-26:
      Massed ranks of young WoWers-World of Warcraft (WoW) devotees-also drove Chinese records for the number of cinemas showing the film [Warcraft], multiple viewings and other movie statistics. [] He Shuai, a 27-year-old WoWer, booked his premiere ticket a fortnight in advance. [] For many WoWers, Warcraft is an integral part of their youth. [] WoWer Zhu Jian says the game is a great social leveler. [] The secret of Warcraft's success, he [Tang Long] argues, is that it does not follow the conventional pattern of hitting a monster and upgrading equipment, but creates a world with its own culture of responsibility and honor. This gives WoWers a sense of belonging and loyalty.
    • 2017, “Warcraft”, in Robert Mejia, Jaime Banks, Aubrie Adams, editors, 100 Greatest Video Game Franchises, Rowman & Littlefield, →ISBN, page 197:
      WoW players were caricaturized in South Park’s episode “Make Love, Not Warcraft,” and characters in the TV series The Big Bang Theory are depicted as avid WoWers.
    • 2017, Anthony R. Palumbi, “The Storytellers”, in Blood Plagues and Endless Raids: A Hundred Million Lives in the World of Warcraft, Chicago Review Press, →ISBN:
      Though a small chunk of chapter 6 lays out the important distinctions between PvE and PvP environments, veteran WoWers will have noticed I have barely touched upon another major category of realm server.
    • 2018 October 9, Stassi Reid, “Strange Things About Sarah Michelle Gellar And Freddie Prinze Jr.'s Relationship”, in Nicki Swift[5], Static Media, archived from the original on 28 February 2021:
      Now, here's the good news: it doesn't appear that Freddy Prinze Jr. is as much of a WoWer as he was before. The bad news: he launched a YouTube channel called GEGGHEAD where he films himself playing other games, such as Call of Duty WW2.
    • 2020, Marcella Szablewicz, “Carving Out a Spiritual Homeland”, in Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes (East Asian Popular Culture), Palgrave Macmillan, →ISBN, page 121:
      These guilds and friendships form across age, class, and gender divides, and yet, in the context of the game, all share a collective identity as WoWers.

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